The number of textures currently stored in the texture cache of the UI.
texCount = tostring(osrs.debug_GetSpriteTextureStoreCount())
osrs.print("Numbers of Textures in Cache: " .. texCount)
local img = osrs.Ui.image()
img:setObjId(1511)
img:setSpriteId(780)
texCount = tostring(osrs.debug_GetSpriteTextureStoreCount())
-- Should print out two more if objId 1511 and spriteId 780 were not already set with before the example.
osrs.print("Numbers of Textures in Cache: " .. texCount)
Returns the number of textures currently cached for used for UI. Texture cache can be added to with functions setSpriteId and setObjId in Ui.Image.