OSRS Plugin API
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    Class InputText

    A UI element with a user-enterable text field. Sizing is only enabled when multiline mode is turned on.

    Implements

    Index

    Constructors

    Properties

    height: number

    The height of this element, in UI coordinate space.

    -- Create a window that has a set height
    local window = osrs.Ui.window({title = "Example Window", sizeMode = 1, height = 200})

    -- Add window to the canvas
    osrs.Ui.canvas:addChild(window)
    heightRatio: number

    The percentage height of the screen this element should take up when sizeMode is set to LayoutMode.PROPORTIONAL. The number needs to be a decimal.

    -- Create new container with a set widthRatio and heightRatio
    local newWindow = osrs.Ui.window({title = "Example Window", sizeMode = 2, widthRatio = 0.7, heightRatio = .2})

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    label?: string

    The string label to display alongside the input textbox.

    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create an Input Text UI element with the label "Test"
    local exampleInput = osrs.Ui.inputText({label = "Test"})

    -- Add a Input Text UI element to the container
    newWindow:addChild(exampleInput)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    maxSize: number

    The max size of the input to the textbox.

    80
    
    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create an Input Text UI element with the max size of 2
    local exampleInput = osrs.Ui.inputText({maxSize = 2})

    -- Add a Input Text UI element to the container
    newWindow:addChild(exampleInput)

    -- Add container to the canvas, see how the max size is now only 2
    osrs.Ui.canvas:addChild(newWindow)
    multiline: boolean

    Flag to indicate if the input text should support multiple lines and enables Sizing. To swap to a new line in the input text you need to hit Ctrl Enter

    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create an Input Text UI element with multiline set to true
    local exampleInput = osrs.Ui.inputText({multiline = true})

    -- Add a Input Text UI element to the container
    newWindow:addChild(exampleInput)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    onEnter: InputTextCallback

    The callback that is called when the user presses the enter button in an input textbox.

    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create an Input Text UI element with an onEnter function
    local exampleInput = osrs.Ui.inputText(
    {
    onEnter = function()
    osrs.print("Hit Enter!")
    end
    }
    )

    -- Add a Input Text UI element to the container
    newWindow:addChild(exampleInput)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    onValueChange?: any

    The function callback invoked when the element's value is changed.

    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create a new dropdown menu with a change function
    local menu = osrs.Ui.dropdown(
    {
    label = "Test",
    values = {"Test1", "Test2", "Test3"},
    onValueChange = function()
    osrs.print("Change")
    end
    }
    )

    -- Add dropdown to the container
    newWindow:addChild(menu)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    positionMode: LayoutMode

    How this element should position itself.

    LayoutMode.AUTOMATIC
    
    -- Create a window that has automatic position mode, this is default
    local window1 = osrs.Ui.window({title = "Automatic Position Mode"})

    -- Create a window that has manual position mode
    local window2 = osrs.Ui.window(
    {
    title = "Manual Position Mode",
    positionMode = osrs.Ui.LayoutMode.MANUAL
    }
    )

    -- Add the windows to the canvas
    osrs.Ui.canvas:addChild(window1)
    osrs.Ui.canvas:addChild(window2)
    sameLine: boolean

    Flag to control whether this element should be placed on the same line as the previous element.

    false
    
    -- Create a container
    local window = osrs.Ui.window({title = "Example Window"})

    -- Create three buttons, with two of them on the same line
    local button1 = osrs.Ui.textButton({text = "Button 1"})
    local button2 = osrs.Ui.textButton({text = "Button 2"})
    local button3 = osrs.Ui.textButton({text = "Button 3", sameLine = true})

    -- Add buttons to the container
    window:addChild(button1)
    window:addChild(button2)
    window:addChild(button3)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(window)
    sizeMode: LayoutMode

    How this element should size itself.

    LayoutMode::AUTOMATIC
    
    -- Create a window that has automatic size mode, this is default
    local window1 = osrs.Ui.window({title = "Automatic Size Mode"})

    -- Create a window that has manual size mode
    local window2 = osrs.Ui.window(
    {
    title = "Manual Size Mode",
    sizeMode = osrs.Ui.LayoutMode.MANUAL,
    height = 200,
    width = 200
    }
    )

    -- Add the windows to the canvas
    osrs.Ui.canvas:addChild(window1)
    osrs.Ui.canvas:addChild(window2)
    style: StyleTable

    The style, if any, that should be applied to this element.

    tooltip: string

    String to display to the user when hovered over the element.

    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create a button with a tooltip
    local button = osrs.Ui.textButton({text = "Test", tooltip = "This is a Tooltip!"})

    -- Add slider to the container
    newWindow:addChild(button)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    value: string

    The current text entered into the input textbox. Is writable, and may be modified by script.

    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create an Input Text UI element with a set value of "hello!"
    local exampleInput = osrs.Ui.inputText({value = "hello!"})

    -- Add a Input Text UI element to the container
    newWindow:addChild(exampleInput)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    visible: boolean

    Boolean indicating whether this UI element should draw itself.

    true
    
    -- Create new container
    local newWindow = osrs.Ui.window({title = "Example Window"})

    -- Create a button that is renderable, and one that is not
    local button1 = osrs.Ui.textButton(
    {
    text = "Peek-a-Boo",
    visible = false,
    onClick = function()
    osrs.print("BOO!")
    end
    }
    )
    local button2 = osrs.Ui.textButton(
    {
    text = "Render",
    onClick = function()
    button1.visible = not button1.visible
    end
    }
    )

    -- Add buttons to the container
    newWindow:addChild(button1)
    newWindow:addChild(button2)

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    width: number

    The width of this element, in UI coordinate space.

    -- Create a window that has a set width
    local window = osrs.Ui.window({title = "Example Window", sizeMode = 1, width = 200})

    -- Add window to the canvas
    osrs.Ui.canvas:addChild(window)
    widthRatio: number

    The percentage width of the screen this element should take up when sizeMode is set to LayoutMode.PROPORTIONAL. The number needs to be a decimal.

    -- Create new container with a set widthRatio and heightRatio
    local newWindow = osrs.Ui.window({title = "Example Window", sizeMode = 2, widthRatio = 0.7, heightRatio = .2})

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    x: number

    The horizontal component of this element's position, in UI coordinate space.

    -- Create a window with a set x position
    local window = osrs.Ui.window({title = "Example Window", positionMode = 1, x = 100})

    -- Add window to the canvas
    osrs.Ui.canvas:addChild(window)
    xRatio: number

    The percentage distance from the left side of the screen that this element's top-left corner should be placed at when positionMode is set to LayoutMode.PROPORTIONAL. The number needs to be a decimal.

    -- Create new container with a set xRatio and yRatio
    local newWindow = osrs.Ui.window({title = "Example Window", positionMode = 2, xRatio = 0.7, yRatio = .2})

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)
    y: number

    The vertical component of this element's position, in UI coordinate space.

    -- Create a window with a set y position
    local window = osrs.Ui.window({title = "Example Window", positionMode = 1, y = 100})

    -- Add window to the canvas
    osrs.Ui.canvas:addChild(window)
    yRatio: number

    The percentage distance from the top side of the screen that this element's top-left corner should be placed at when positionMode is set to LayoutMode.PROPORTIONAL. The number needs to be a decimal.

    -- Create new container with a set xRatio and yRatio
    local newWindow = osrs.Ui.window({title = "Example Window", positionMode = 2, xRatio = 0.7, yRatio = .2})

    -- Add container to the canvas
    osrs.Ui.canvas:addChild(newWindow)

    Methods

    • Adds a UI element to the pop up container.

      Parameters

      • element: UiPrimitive

        Imgui element to add to the pop up menu

        local button = osrs.Ui.textButton( { text="Clear", tooltip="Test" })

        local selectable = osrs.Ui.selectable({text = "Example", onClick = function() osrs.print("Example Print") end}) clear:addPopUpElement(test) osrs.Ui.leftPanel:addChild(button)

      Returns any

    • Returns number

    • Parameters

      Returns void

    • Parameters

      Returns boolean

    • Parameters

      • index: number

      Returns boolean

    • Removes a UI element from the pop up container.

      Parameters

      • element: UiPrimitive

        Imgui element to remove from the pop up menu.

        local button = osrs.Ui.textButton( { text="Clear", tooltip="Test" })

        local selectable = osrs.Ui.selectable({text = "Example", onClick = function() osrs.print("Example Print") end}) clear:addPopUpElement(test) clear:removePopUpElement(test) osrs.Ui.leftPanel:addChild(button)

      Returns any